Satellite Launcher - Kerbal Space Program Wiki Display as a link instead, Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ How do I align things in the following tabular environment? "Whiplash" Turbojet. Ok, the panther engine is still not good enough. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. Privacy Policy. Please consider starting a new thread rather than reviving this one. Is it possible to get to an altitude of 16-20km with normal plane engines? As long a you can fly faster, the lower density at altitude can be compensated for. Thank you, I was able to reach up to 24km altitude with this design. I would like to know which altitude I have to maintain for my experiments. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Please consider starting a new thread rather than reviving this one. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? It's Kerbal Space Program v.22! Jet engine - Kerbal Space Program Wiki 2022 Take-Two Interactive Software, Inc. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. Or is it the same for all celestial bodies? If you have an account, sign in now to post with your account. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. They will someday, but they don't now. air) that high up. All rights reserved. rev2023.3.3.43278. Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. Cookie Notice Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). When I say ", You know you've nailed it correctly if, when you're in level flight, your. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. If you have an account, sign in now to post with your account. Is there a single-word adjective for "having exceptionally strong moral principles"? However, it seems as if your delta wing has has more area, might that be it? Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. At altitude the nose goes up and down until it goes out of control. Your answer got me in the right direction, though I ended up with a different design (see my own answer). But you'll need to unlock: Which cost 300 science. You can post now and register later. Display as a link instead, I'm trying to build a high altitude plane and have found out that the rules are different. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Turbojets are so ridiculously efficient that it doesn't really matter. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. Really. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Best altitude to fly a plane? - Kerbal Space Program - GameFAQs For more information, please see our You can go above 20km with the J-404 Panther. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Pasted as rich text. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Grichmann's answer has been the most reliable way I've found to complete these missions. Originally posted by lord bird: yep thats right jool has a surface. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Ep. Anyway thanks in advance. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. I am currently designing a mission that will involve several very long distance plane flights. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. This tutorial will cover designing and flying a plane that can soar at high altitudes! Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. No, I think it's correct, unless I've got a brain fart going, here. Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. The U-2 is probably the highest altitude aircraft still flying. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Put a couple of radial mount parachutes just above the com and add a reaction wheel. Information Changelog Stats ksp high altitude plane. Thanks for the help! Kerbal Space Program 2 . How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". But a rockets can do it. How to tell which packages are held back due to phased updates. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All other versions are slower and lower and unstable in turns. High altitude planes - Kerbal Space Program Forums Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram Evidence. What's the difference between a power rail and a signal line? Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. and our Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. Most SSTO space planes would be able to accomplish this easily. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Watch out for your SAS if you're running batteries without a jet for a long time. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. So the faster you go the higher you can fly where there is less drag. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. - but they were talking about having two intakes/engine. If it's above the cross-hairs, you need a little less. Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. Can't remember where I saw/read about it - Scott Manley maybe? If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Then it is "In Space Low over Mun.". She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. But maybe your patience? ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. Your previous content has been restored. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. The longest flight got them down to a little more than half full. Have you checked out the wiki yet? Delta-v budget - Wikipedia Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. KSP also tends to have very harsh induced drag if angle of attack gets too high. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes.