Well I already knew that. Fixed: Fixed issue where the dialog close button would not work. Changed: Signs can now be placed at path height. Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Hopefully this helps you know how to use it and become a more skilled Theme Park Tycoon 2 player!________________________________________________________________________Huge thanks to EvilCarrotGuy for providing this video for us! Changed: Changed "Rapid destroy mode keybind (Desktop only). Added: You can now increase the height limit much more (through the shop button). Fixed: Fixed sloped facade piece colors not being applied correctly. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. Added: Guests and players now smoothly transition to/from ride seats and items with seats. Fixed: When editing terrain height, the UI will no longer get stuck while the terrain is being recomputed. Swinging behavior is re-predicted whenever the center of a train enters a new piece only. Added: Added a new, more advanced support generation system for tracked rides (beta. Changed: Tightened ride statistic display. Added: Tracked rides support building tracks in a backward direction now. Disable collisions is a gamepass added in v192. While the system is being tested, this must always be done manually after loading a park. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. (Requires keyboard/mouse.). Fixed: Fixed expansion UI not working for gamepads. Added: Some more achievements now have descriptions describing how to get them. Added: New roller coaster Motorcycle coaster. Fixed: Fixed hats/accessories becoming invisible when leaving POV camera. kennylance - 12 years ago - report. Fixed: Fixed an issue where server-sided park settings sometimes could not be changed. Added: Can now set the column/plane lock buttons ([Ctrl] and [Shift]) to toggle locking instead of requiring holding to lock to a column/plane in the settings menu. This can help you quickly find and select lights. Added: Stair paths for the new paths and queue paths (open and closed variant). Fixed: Fixed issue causing the character to swim where it should not. Fix: Queue warning appeared even though there was a queue sometimes. Added: Tracked rides now support a new "Improved" physics model for more realistic physics model for more realistic physics and various physics fixes. Fixed: Fixed an issue causing dynamic lights to have the default color after loading a park until a setting was changed. Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor. Added: "The edit terrain height" terrain tool is now supported on touchscreens. Fixed: Fixed the delete mode not working. Added: You can now mute players in the chat (via /mute and /unmute). Changed: Raised maximum jukebox/speaker count. Fixed: Fixed an issue causing assigned playlists and audio range to reset. Added: Straight wreath prop and a variant with Christmas decorations. Fixed: Fixed the animations when moving items going the wrong way. On low quality settings, no performance difference should be noticable. Changed: Adjusted the behavior when dragging things around in build mode using a touch screen when the camera is inside of the draggable area. Added: There is now a limit of 100 distinct savegames. Fixed: Fix road segment not pushing you forward. Changed: Moved certain side items to new layers, allowing some useful combinations of items to be layered of each other. You can typically remove the chainlift on the affected piece to get the previous physics behavior back. Tooltips are also more frequently re-polled. Fixed: Fixed an issue allowing too many trains to be spawned on a ride. Changed: When building an entrance or exit and closing the ride info dialog, build mode will now be exited automatically. Fixed: Fixed the front cart of vehicles not rendering correctly in some cases. Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building. This toggles automatically by default on very small screens. Kapitan Apr 23, 2017 @ 7:04pm. Added: Can now search for items in the build menus. Fixed: Fixed a rare issue causing physics to be computed incorrectly for tracked rides. Added: New (redesigned) ride "Droptower". Added: Water SFX for tracked water rides. Changed: Placing down items that snap to the side of cells that are not walls now align 'better'. Fixed: Fixed guests sometimes walking in the air to other stations when moving to their seat. It can detect players in an area. Changed: Terrain height manipulation visualization clarified. Changed: Changed some achievements to be easier to acquire (especially on touch devices). Fixed: Fixed an issue causing vertical turns to look very blocky on. Added: Can now scroll the item list by using the mouse scroll wheel. (An item limit per location applies.). 89% 33. Fixed: Fixed an issue causing items to not be able to be placed at high heights. Fixed: Fixed the fire ball ride being offset a bit. The Santa Claus, Indiana, theme park took home "Cleanest Park in the World" honors at "Amusement Today" magazine's annual Golden Ticket Awards for the 19th consecutive year. Fixed: Attempt to fix an issue causing the startup menu to not allow selecting an option on Xbox. Changed: Renamed other path attachments category. The 1 and 2 keys change elevation or rotation as the UI shows in the lower right. Fixed: Fixed a few minor issues in the tutorial. You can, click on a ride you want to move, close it and click the crane icon, you can then delete the ride with the bulldozer icon in the wondow you get to place it but still have it to place somewhere else.There is a hotkey for rotating, Z I believe. Added: 6 new trees: two kinds, each with two variants with Christmas decorations. Added: Now showing the full item hitbox when building in blue (of which part may be in the air). Added: The game now supports "pole items": these items are always built on the corner of a tile. Fixed: Fixed a rare issue causing state corruption and broken savegames. Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Changed: Timers on the periodic activation mode can now have more precise interval and offset values. period). Fixed: Fixed blur effect sometimes disabling and the UI flashing when the windows are reloaded. Added: Player character now visually look towards what the player is looking at. There aren't any arrows in the scenery window. Added: Antique, Arcade and antasy fonts for signs. (Does not already affect already-built loops.). Changed: Raised ride limit from 50 to 75. Changed: Reworked the item icons system. 2 new cylinder pole primitives. [loaded in v120+]. Changed: Players can now also go to the top of the spiral side to the doorway. Changed: The camera will zoom to a third person zoom level when leaving a ride/toggling first person camera off. Added: 2 pole lantern items, pole torch item, pole neon light. Changed: First person camera in rides no longer uses buggy head bobbing, uses a different FOV system avoiding camera shakes and the look direction can now be controlled by moving the mouse. Fixed: Fixed an issue causing some text to not appear properly. Fixed: Fixed animations breaking down if the network has a very high latency. Changed: Reduced hitbox size of the dive coaster, which enables using certain track pieces (like loops) with it. Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist. -- Holding Shift isn't required, it's Fixed: Fixed an issue causing new games to not be started properly. Added: In settings, you can now disable showing guest names above guest heads. Added: Metal low/high bracket, low/high frame, low/high support, beam, beam with posts items. For now the "Legacy" physics is still the default for new rides while the new physics model may still get small changes. Fixed: Track computation now throttles with large tracks, avoiding server breakdowns. Changed: Park info dialogs now disable input when you cannot change the values. When the park owner has unlocked an item, co-builders can thus use that item as well on that park even if they. And paths neither, by the way.. Added: The single rail coaster now supports boosters. Do you have pictures of Gracie Thompson from the movie Gracie's choice. Added: Changelog auto-shows when loading a park (can disable through settings). Fixed: Fixed some pieces not being able to be built in the simple editor. Fixed: Fixed an issue where corrupt parks would be saved. Fixed: Fixed wall-type item sides going invisible while it should stay visible and the other way around (which item its side should be visible is now determined per-side instead of per-item). Changed: Physics are paused while streaming in data over the network now. Fix: Fixed the chat filter being overly aggressive. Fixed: Fixed error when trying to target certain objects. Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location. Fixed: Fixed errors when trying to load a park too quickly after joining. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Added: New ROBLOX logo to suggested images (in the image picker). Added: Can now recolor benches and trash cans. Changed: Changed looping titles to hint how to use them. Added: Ride departure synchronization. Fixed: Apparently August only has 31 days. Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Added: Speed adjustment track features and pieces for the vintage cars and dark ride. Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. The Rotate object is used to allow rotation between two parts. Fixed: R15 is now actually optional instead of forced. Fixed: Fixed issue causing certain savegames to not load properly. so, you cant pick it up? Fixed: Using the painter tool will now properly trigger other connected items to change color as well. Its super easy to use once you get used to it and unlocks infinite opportunities! If you enjoyed please consider supporting me here!Become A Member https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQ/joinPatreon https://www.patreon.com/KosiiMerch https://www.streamlabs.com/kosiistreams/merchRoblox Merch Store https://www.roblox.com/groups/10103898/Kosii-Merchandise-Store#!/storeThe Masons (TPT2 Group Channel) https://www.youtube.com/channel/UC4omp0cExFvlawliFx3LEJQMain Channel https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQSecond Channel https://www.youtube.com/channel/UC9NyChsoNyZr2sYr-rjVTrgStream Channel https://www.youtube.com/channel/UC1cOl2bPUYCA1SPRLMy6yrg?Gaming Channel https://www.youtube.com/channel/UCVgbVJP4KNJdXJd1mdL3gbwCoaster Casters (TPT2 Podcast) https://www.youtube.com/channel/UC3czW6M-Twitch https://www.twitch.tv/kosiistreamsInstagram https://www.instagram.com/featherstone_main/Twitter https://twitter.com/TweetKosiiDiscord Fan Server https://discord.gg/B6FUdgZMy Set-Up https://www.amazon.co.uk/ideas/amzn1.account.AECDJ4TIDDYDCNVBUJBSPXKRKV2A/2WMQCN6NM75IM?ref=idea_cp_vl_ov_dLong Exposure Preset: Onni-HVideo edited by: Joshua FeatherstoneMusic From: Epidemic Sound If you have a TPT2 Park, Build in Welcome To Bloxburg or another game you can submit your creation here: https://form.jotform.com/221117172284045#Kosii #Tutorial How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts | Kosii (TPT2) Added: New (redesigned) ride "Multi-launch coaster". The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Changed: Moved park star rating UI (again). Fixed an issue where height-locks (either holding shift, or dragging paths/walls) would not properly take item raise (T key) into account. In addition, some keys are assigned to other actions by default. Fixed: Fixed nondescript error when removing water when there is a submerged item above it that prevents removal of water. Changed: Disabled physics pausing (again). Added: Ability to change the terrain material of the park its surrounding terrain. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes (in additional cases). Fixed: Fixed crash if too short trains are used. Fixed: Fixed an issue where the jukebox could not be built. Added: Clicks in the bottom UI are now always caught to avoid accidental builds when using this UI. Added: Gamepad/console users can now chat text messages by pressing the left d-pad. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . The game can now be played on tablet devices (phone support probably coming soon). Changed: When synchronizing rides, only stations with an entrance will now be synchronized. Changed: Improved the simple editor looping pieces to be smoother. Added: Can now repaint some previously unpaintable nature items. For higher quality simulations, use smaller pieces around where the lateral g-force changes significantly (for about half the train its length before and after such an area), such as at the start and end of turns. (Not supported when using the tap to move character movement mode.). The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Changed: The road is now always loaded in. Added: Prebuild tracked rides designs can now be built directly (In addition to using a custom track design) when selecting various tracked rides. Fixed: Inverted coaster chainlift visuals. Added: Inner and outer corner sloped concrete and wooden roofs. Added: Can now use [I] and [O] to zoom in the coaster editor when the camera targets a piece. Some items requiring to be placed on terrain now bypass such requirements. (Not currently supported on touch screens and controllers.). Changed: The following items are now recolorable: Torch, Torch (wall), Lantern (wall), Transport train (track), Monorail (track), Dead tree. Changed: Wide range of UI changes/adjustments. Changed: Most particles and all text signs are influenced by light. Changed: Updated the text filtering to comply with the current Roblox rules. Added: Experimental scream SFX on tracked rides. Added: Chat command '/hideui' to hide most of the UI. Changed: When in build mode, hovering over players will no longer make the item move upwards. Added: Via ride operations the gravity of tracked rides can now be adjusted (requires the improved physics model. Fixed: Fixed entrance/exit gates falling apart. Fixed: Fixed an issue preventing users from loading a park. This should also minimize sudden twists of the track when dragging handles around. The mouse and keyboard are used for RollerCoaster Tycoon. Sequencers cannot activate other sequencers. Added: By getting achievements, you are now eligible to be promoted in the Theme Park Tycoon 2 group on ROBLOX. Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now. Fixed: Fixed an issue where undo would not remove wall-like items sometimes. The pulse mode can activate items when a player enters or exits an area. It has two modes, a pulse and a continuous mode. Changed: All primitives can now be submerged in water. Added: Visitor thoughts about stalls are now linked to a specific stall. Changed: Can now recolor the vintage cars ride track, defrosted the Vintage car window. Changed: Editing terrain adjacent to water will now make the water automatically "flow" into that area if possible instead of throwing an error. Changed: Increased background music volume (including Jukebox music). Changed: Balancing maximum guest algorithms. Changed: When guests have an available mission, this mission will now remain available for a longer period of . Terrain is not included, but roller coasters can go through the terrain. Fixed: Fixed an issue causing the game to lock up. Added: When in precision build mode, [Shift + [MMB] (Middle Mouse Button) can now be used to set the pivot to another item. Picking an image should fail less frequently now. Fixed: Fixed an issue where text could not be save on consoles. Changed: Changed skybox, lighting adjustments. Fix: Fixed unexpected error during coaster track computation. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. Added: More rides now have animated seat restraints. ", unlocking a. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. Added: When selecting a jukebox/speaker, icons will now indicate where all points are. Fixed: Fixed various small issues with the hydraulic launch and floorless coasters. The second part of the Tutorial is when the player is asked to place a Soft drinks stall by going to the stall section, and then clicking on the asked stall. Changed: Physics are paused while streaming in data over the network now (re-enabled). When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. Fixed: Fixed an issue causing dynamic items to not be removed properly. Changed: Chat text imput no longer autoclears when losing focus without sending the text. Added: Added a setting to control the draw distance of rides and guests. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at S. Fixed: Fixed an issue causing the hold time to not be configurable for the hypercoaster (and all future rides. Fixed: Fixed an issue causing some synchronized rides to not depart. Fixed: Can no longer use [Alt] and click to delete items during the tutorial. Activated items can be set to various different modes. What time does normal church end on Sunday? Custom modes are planned in the future. when a ride starts by configuring triggers on the ride. Changed: UI and touch gesture adjustments. Then, they are asked to place a queue path next to the entrance, leading to the . Changed: Improved performance/response times while building (mostly on consoles). (for example, 5 short carts can fit on 4 station tiles. Fixed: Fixed an issue where the UI tooltip does not show when hovering items. Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Added: New intense ride: "Flying carpet". Fixed: Fixed the inability to remove side items. Changed: Raised maximum vehicles limit to 7. Added: New (redesigned) roller coaster Junior coaster. Fixed: Temporarily changed some UI logic to fix some UI not working properly. 64% 12. Fixed: Fixed an issue causing the LT/RT scrolling UI to not show up when using a gamepad. Changed: Changed logic and UI to use a ride its seat. In many cases the behavior is not too different from the "Legacy" physics, but to avoid breaking older rides, this "Legacy" physics model remains available. Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). Changed: Trampolines now bounce in the direction they are oriented.
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